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Industrial safety VR training rollout

An industrial safety VR training case study will appear here once a client approves publication. Meanwhile, this page explains how Culenz builds and runs VR safety training for plants and sites.

01 — Overview

About this case study

An industrial safety VR training case study will appear here once a client approves publication. We publish case studies only with real, approved results.

Meanwhile, this page explains how Culenz delivers VR safety training for plants and sites.

02 — What's included

The project at a glance

  • Coming soon

    We publish case studies only with the client's approval and real results.

03 — Key features

Industrial safety VR training in depth

  1. 01

    VR safety training for plants

    Many serious incidents happen during tasks that are rarely rehearsed, such as confined-space entry or lockout/tagout. Live drills for these tasks are costly or impossible.

    VR lets every worker practise the task with their own hands, with no real hazard.

  2. 02

    Modules built around the site

    Modules can be set in a model of the client's own plant, with its valves, signs and equipment. Workers learn the real routes and hazards.

    The client's EHS team reviews every script and step before release.

  3. 03

    Running training across shifts

    Standalone headsets run in a training room or on site, with no PC or cables. Short sessions fit into shift changes and toolbox talks.

    Our SafeSim Uno platform assigns modules and collects records across sites.

  4. 04

    Records and results

    Every attempt is scored and recorded. Supervisors see who is ready, who needs a refresher and which steps most people get wrong.

    Results can be compared with incident and audit data over the following months.

  5. 05

    The 15-module library

    Our library covers fire, height, energy, chemicals and procedures, from fire extinguishers to H2S. Library modules can be adapted to a site's procedures.

    Custom modules can be added for a site's highest risks.

  6. 06

    Coming to this case study

    The published case study will cover the site, the modules and approved results such as completion rates and scores.

    Numbers will appear only with the client's approval and a clear source.

  7. 07

    Contractor induction in VR

    Contractors often arrive with little knowledge of a site's hazards. VR induction shows them the site and its risks before their first shift.

    Records show which contractors completed induction and how they scored.

  8. 08

    Measuring results

    Depending on the format, we can record sessions, viewers, dwell time, leads or training scores. The measures are agreed with the client before launch.

    We publish numbers on this site only when the client has approved them and their source is clear.

    Where figures are still being confirmed, the case study describes the work without them.

  9. 09

    Comfort, safety and access

    Every experience is designed for first-time users. We avoid camera movement the user didn't cause and keep sessions short at busy events.

    Headsets are cleaned between users, and the headset maker's age guidance is followed. Screen, dome and hologram versions serve people who prefer not to wear a headset.

    Our crew briefs each visitor and stays close during the session, so everyone feels safe and confident.

  10. 10

    Equipment and crew

    Culenz supplies the cameras, headsets, projectors, hologram boxes and computers each project needs. Everything is tested together before it leaves the studio.

    A trained crew sets up, runs and packs down the experience. Spare equipment travels with them, so a single fault never stops the show.

  11. 11

    More Culenz work

    Our published work includes the Republic Day Parade and Independence Day live in VR 360°. The IT Day XR Dome welcomed more than 1,00,000 visitors.

    It also includes a VR ride for BMW Motorrad and an experience for Audi India. Festivals include a leading literature festival and Jashn-e-Rekhta, alongside a virtual Lotus Temple.

04 — Our process

Delivering a project like this

Every project follows five stages: scope, capture and storyboard, real-time build, integration and rehearsal, then run and support. Each stage ends with the client's sign-off.

The client reviews the work in the headset, on screen or at the venue at every stage. Changes happen early, when they cost the least.

On the day, a Culenz crew runs the experience or the broadcast. Afterwards, the client receives recordings, reports or a handover as agreed.

  1. 01

    Scope

    We agree goals, audience, venue, devices and dated milestones, and you sign off the scope.

  2. 02

    Capture and storyboard

    We gather plans, photos or scans and build a draft for you to review in the headset or on screen.

  3. 03

    Build

    Final models, content and interactions are added and tested on the target device.

  4. 04

    Integrate and rehearse

    Hardware is wired in, and the experience is rehearsed at the venue or a mock-up.

  5. 05

    Run and support

    Our crew runs it or hands it over, followed by a review and a maintenance plan.

05 — Planning your project

Choosing the right partner

Checklist

Planning a similar project

  • Start with the goal and the audience. A brand activation, a national broadcast and a heritage tour each need a different format and crew.
  • Book a free scoping call, and we will recommend a format, a schedule and an itemised quote. If a simpler option works better, we will say so.
  • Fixed dates, such as an event or launch, should be shared early. Content production usually takes longer than setup.

Checklist

Commissioning checklist

  • Who is the audience, and will they watch in a headset, on a phone or in a crowd? What should they remember or do afterwards?
  • What are the fixed dates, and who signs off each stage? Clear answers keep the project on time and focused on its goal.

06 — Why Culenz

Your partner across India and Dubai

Culenz is an AR, VR and mixed reality company with offices across India and Dubai. We deliver projects in both markets.

One accountable team scopes, builds, installs and runs each project, from a single VR station to a national broadcast.

Founded in India
2019
Hours of 360° VR streamed live
100+
Visitors at the IT Day XR Dome
1,00,000+
Offices across India and Dubai
3

07 — FAQs

Questions buyers often ask

Which safety modules do plants usually start with?

Most start with the tasks behind their most serious incidents and near misses. Lockout/tagout, confined-space entry, work at height and hot work are common first choices for most plants and sites.

Can VR safety training be built for our plant?

Yes. We model your plant from photos, drawings or a 3D scan, and script each module with your EHS team. Workers then practise in a setting that matches their real workplace.

How do plants measure VR safety training?

Track completion, scores and repeat attempts, then compare them with incidents, near misses and audit findings over time. Group reports also show the steps most workers find hardest, which guides refresher training.

When will this case study be published?

It will be published once a client approves the content and results. Meanwhile, book a demo to try our VR safety modules in the headset yourself, with your EHS lead.

Start your journey

Ready to enter the experience?

Book a free demo today and see what Culenz can build for your enterprise in India or Dubai.