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Culenz

Platforms

Hire Dedicated XR, Unity, Unreal & AI Developers

Hire a dedicated Culenz team of Unity, Unreal Engine, WebXR, 3D and AI developers, working in your sprints. You get engineers who build our own projects, coordinated by a Culenz producer.

01 — Platforms

Roles you can hire

  • Unity developers

    Standalone VR, mobile AR and interactive 3D apps.

  • Unreal Engine 5 developers

    Photoreal visualisation, simulation and Pixel Streaming.

  • WebXR and 3D web developers

    Browser-based VR, AR and 3D configurators.

  • AI developers

    Language models, speech and computer vision for XR products.

02 — In depth

Hiring Culenz developers in depth

When to hire a dedicated XR team

A dedicated team suits companies building their own XR product over months or years. You need developers who work on your roadmap, in your tools.

Hiring XR specialists directly takes time, and skills such as Unreal Engine or WebXR are scarce. A dedicated Culenz team starts sooner.

For a single launch or installation with a fixed scope, a turnkey project is usually the better fit.

Roles available

You can hire Unity developers, Unreal Engine 5 developers, WebXR and 3D web developers, and AI developers. 3D artists and producers can join too.

Teams can be a single developer or a small cross-functional group. The mix changes as your product grows.

Production experience

Our developers build Culenz's own projects for government, enterprise and brand clients. They know what it takes to ship on real devices and real deadlines.

That experience covers performance tuning, device testing and live operation. It reduces risk for your product.

Working in your sprints

Developers join your stand-ups, planning and reviews. They work in your repositories and task tracker.

You set priorities, and they deliver against your backlog. A Culenz producer handles coordination and cover.

Scaling up or down

Add developers as your roadmap grows, or reduce the team after a major release. Changes are agreed with notice periods in the engagement terms.

That flexibility suits products with changing workloads.

Quality and continuity

Developers follow your coding standards and review process. A Culenz lead can review code and share best practices.

If a developer leaves, we plan a handover and a replacement. Your product doesn't lose momentum.

Time zones and communication

Our teams work from India, with overlap hours agreed for clients in the UAE, Europe and other regions. Daily communication runs through your preferred tools.

Clear routines for stand-ups and handovers keep work moving across time zones.

Dedicated team or turnkey project

In a turnkey project, Culenz owns the scope and delivery. In a dedicated team, you own the roadmap and we provide the people.

Some clients combine both: a turnkey launch, followed by a dedicated team for ongoing updates.

Skills we look for in XR developers

Good XR developers understand performance, comfort and 3D interaction, not just code. They test on real devices every day.

We also look for clear communication and reliable delivery. Those matter as much as technical skill in a remote team.

How we match developers to your product

We match developers by engine, device, industry and seniority. A training simulator needs different experience from a WebXR configurator.

You see each developer's relevant projects before the introduction call. That makes the decision faster.

Producers and coordination

Every dedicated team has a Culenz producer. They handle scheduling, cover, reporting and any issues that come up.

You get a single point of contact for the whole team, so you spend less time managing people.

XR products we support

Teams support training platforms, real estate tools, retail and e-commerce 3D, museum apps and enterprise visualisation. Many also support live event products.

Our own project experience across these areas helps your product avoid common mistakes.

Developer devices and test hardware

Our developers have access to common headsets, phones and workstations for testing. Your specific devices can be shipped to them or tested remotely.

Testing on real hardware from the first week catches performance problems early.

Why companies hire from Culenz

XR skills are scarce, and hiring them in-house takes months. Culenz developers start sooner and bring tested production habits.

Because they also build our own projects, they stay current with new devices and engine versions.

Getting started

Book a call and tell us about your product, your team and the skills you are missing. We reply with suggested roles and developer profiles.

After introductions and your approval, we agree a start date, working hours and onboarding plan. Most of the setup happens in the first few days.

A review after the first month checks that the team is working well and the fit is right.

Short engagements

Some clients need extra developers for a few months, such as before a launch. Short engagements are possible, with terms agreed upfront.

Developers hand over their work with documentation, so your team can continue after they leave.

XR developers from India and the UAE

Culenz is a virtual reality company with its headquarters in Jaipur and offices in Secunderabad and Dubai. Our developers serve clients across both countries and beyond.

One producer coordinates your team, so you always have a single point of contact.

04 — FAQs

Common questions

How is a dedicated team different from a turnkey project?

A turnkey project has a fixed scope, and Culenz owns delivery. A dedicated team works on your roadmap, in your tools and sprints, and you set the priorities. Teams suit long-running products; turnkey suits a defined launch or installation.

How quickly can a Culenz developer start?

Start dates depend on the role and current availability. After the first call, we propose developers and arrange introductions. Once you approve, we agree a start date and onboarding plan together.

Can we interview developers before they join?

Yes. You meet each proposed developer and can ask technical questions or set a short task. They join your team only when you are confident they fit the work and your way of working.

Do dedicated developers work only on our project?

Yes. Dedicated developers work only on your product during the agreed hours, with no other client work in that time. They follow your priorities, and their work stays in your repositories under your control.

Can we hire a full XR team, not just developers?

Yes. A team can include developers, 3D artists, a QA tester and a producer. We plan the mix from your roadmap and your existing team, and adjust it as your product grows.

Ready to enter the experience?

Book a free demo and see what Culenz can build for you.