What mixed reality development involves
Mixed reality development builds apps where digital objects sit in a real, mapped room. Users see their surroundings through a headset's passthrough cameras.
The work covers spatial design, hand tracking, room mapping and testing in real spaces. Content must stay anchored as users move around it.
Culenz builds mixed reality for design reviews, training, sales and shared experiences. We develop mainly in Unity for standalone headsets.
Headsets and platforms
Meta Quest 3 offers colour passthrough at a price that suits fleets of headsets. It works well for training and sales experiences.
Apple Vision Pro offers very sharp displays and eye tracking for spatial computing. It suits high-end reviews and premium showrooms.
We recommend a headset based on your budget, users and content. Some projects support more than one platform.
Design reviews at true scale
Teams place a full-size machine, vehicle or building section in a real meeting room. They walk around it, look inside and discuss changes together.
True scale reveals problems that screens hide, such as access space or reach. Fixing them before manufacture saves time and cost.
Hands-on training in mixed reality
Trainees practise on a virtual machine placed in their real workspace. Hand tracking lets them press buttons and turn valves naturally.
Because they still see the room, trainees stay aware of their surroundings. That makes longer sessions more comfortable than full VR.
Shared mixed reality sessions
Several users can see the same virtual object in the same room. Each person points at parts and sees what others highlight.
Shared sessions suit sales presentations, team reviews and classroom teaching. Remote users can join with a headset from another site.
Designing spatial interfaces
Spatial apps place windows and controls in the user's space. Good design keeps them within comfortable reach and view.
We test layouts with real users, so menus are easy to find and text is easy to read. Comfort guides every design decision.
Mixed reality or full virtual reality
Mixed reality suits tasks where users need to see the real room, people or tools. Full virtual reality suits experiences that replace the surroundings completely.
Many headsets support both modes. We choose the mode for each experience during scoping.
Industries using mixed reality
Manufacturers use mixed reality for design reviews and assembly training. Real estate teams use it to show interiors inside an empty sales office.
Healthcare and education use it for anatomy and science teaching. Automotive brands use it to place a life-size vehicle in a showroom.
How your mixed reality project runs
Every project starts with a free scoping call to agree goals, audience, venue, devices and dates. You then receive a written scope with dated milestones.
We gather your files, build a first draft and review it with you, in the headset or on site where possible. Final content, testing and installation follow.
After launch, our crew runs the experience or hands it over with training. An annual maintenance contract can cover support, repairs and updates.
What drives the cost of your mixed reality project
Cost depends mainly on how much content is custom, the hardware involved and how long the experience runs. On-site crew and travel add to event projects.
Reusing your existing CAD, BIM, footage or brand assets lowers cost. Building from photos or 2D drawings takes more modelling time.
We send an itemised quote after the scoping call. Content, hardware, crew and support are listed separately, so you see what each part costs.
Questions to ask before choosing a mixed reality partner
Ask to see work the team has delivered, and who will actually build yours. Check that the same people stay on your project from scope to launch.
Ask how they test on the real device or venue, and what happens if something fails on the day. A clear answer shows real delivery experience.
Finally, ask for an itemised quote and a dated schedule. Vague estimates usually lead to surprises later in the project.
Culenz: a virtual reality company in India and the UAE
Culenz is an AR, VR and mixed reality company headquartered in Jaipur, with offices in Secunderabad and Dubai. We deliver projects across India and the UAE.
One accountable team scopes, builds, installs and supports your mixed reality project. You work with the same producer from the first call to the final handover.