What augmented reality development involves
Augmented reality development means building apps or web experiences that place digital content in the real world. Users see it through a phone, tablet or headset.
The work covers 3D modelling, tracking, interaction design and testing on real devices. Content must look right in different rooms and lighting.
Culenz builds AR for product visualisation, real estate, training, campaigns and events. We develop for iOS, Android and the browser.
Native AR apps with ARKit and ARCore
Native apps use Apple's ARKit on iOS and Google's ARCore on Android. They track surfaces, images and light precisely.
Native AR suits tools people use often, such as sales apps or maintenance guides. It also supports offline use and larger 3D models.
WebAR: augmented reality without an app
WebAR runs in the phone's browser from a link or QR code. Users see the experience in seconds, with nothing to install.
It suits campaigns, packaging, print ads and events, where people won't download an app. Tracking is simpler, so scenes stay light.
Virtual try-on and product placement
Customers can place furniture, appliances or machines in their own space at true scale. They see how a product fits before they buy it.
Virtual try-on works for eyewear, jewellery, watches and accessories. Face and hand tracking keep the product in place as the user moves.
AR for real estate and construction
AR can show an unbuilt tower on its empty plot, at true scale and position. Buyers and planners see the building in its real setting.
On a physical scale model, AR adds floor plans, amenities and availability. Sales teams use it to explain a project in the gallery.
AR for training and maintenance
AR work instructions show each step on the machine itself. Technicians follow arrows and labels on a tablet or headset.
That reduces errors on complex or rare tasks. New staff become productive sooner, without waiting for an expert to guide them.
Designing AR that works in real rooms
Real rooms vary in light, space and clutter. We test AR in different conditions, so content stays stable and readable.
Models are optimised to load quickly on mid-range phones. Clear prompts guide users to scan the floor or point at the target.
How your augmented reality project runs
Every project starts with a free scoping call to agree goals, audience, venue, devices and dates. You then receive a written scope with dated milestones.
We gather your files, build a first draft and review it with you, in the headset or on site where possible. Final content, testing and installation follow.
After launch, our crew runs the experience or hands it over with training. An annual maintenance contract can cover support, repairs and updates.
What drives the cost of your augmented reality project
Cost depends mainly on how much content is custom, the hardware involved and how long the experience runs. On-site crew and travel add to event projects.
Reusing your existing CAD, BIM, footage or brand assets lowers cost. Building from photos or 2D drawings takes more modelling time.
We send an itemised quote after the scoping call. Content, hardware, crew and support are listed separately, so you see what each part costs.
Questions to ask before choosing a augmented reality partner
Ask to see work the team has delivered, and who will actually build yours. Check that the same people stay on your project from scope to launch.
Ask how they test on the real device or venue, and what happens if something fails on the day. A clear answer shows real delivery experience.
Finally, ask for an itemised quote and a dated schedule. Vague estimates usually lead to surprises later in the project.
Culenz: a virtual reality company in India and the UAE
Culenz is an AR, VR and mixed reality company headquartered in Jaipur, with offices in Secunderabad and Dubai. We deliver projects across India and the UAE.
One accountable team scopes, builds, installs and supports your augmented reality project. You work with the same producer from the first call to the final handover.