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Culenz

Platforms

Hire Unity Developers for VR, AR & 3D Applications

Hire Culenz Unity developers to build VR, AR and 3D apps for Meta Quest, mobile and desktop. They work in your sprints and repositories, while a Culenz producer handles day-to-day coordination.

01 — Platforms

What they build

  • Standalone VR

    Builds optimised for Meta Quest's mobile chip.

  • Mobile AR

    ARKit and ARCore apps for iOS and Android.

  • 3D interaction

    Hand tracking, controllers and interfaces designed for 3D.

  • Performance work

    Profiling to hold frame rate on the target device.

02 — In depth

Hiring Unity developers in depth

What Culenz Unity developers build

Our Unity developers build VR apps for Meta Quest, AR apps for phones and interactive 3D apps for desktops and touch screens.

They have shipped training simulators, virtual showrooms, real estate walkthroughs and event experiences. That variety helps on new products.

Unity suits standalone headsets and mobile AR, where performance on mobile chips matters most.

Standalone VR for Meta Quest

Standalone headsets run on mobile chips with tight performance budgets. Our developers optimise scenes, shaders and code to hold frame rate.

They also handle hand tracking, passthrough and controller input on Meta Quest devices.

Mobile AR with ARKit and ARCore

Developers build AR apps with AR Foundation, ARKit and ARCore. They handle surface tracking, image tracking and occlusion.

Apps are tested on a range of phones, so they work for real users, not just the latest devices.

Interaction design in 3D

Good XR apps need natural interactions: grabbing, pointing, menus and movement. Our developers build these with comfort in mind.

They follow comfort rules, such as never moving the camera without the user's input.

Performance and profiling

Every build is profiled on the target device. Developers fix dropped frames, memory spikes and long loading times.

Performance work is often the difference between an app people enjoy and one they abandon.

Backend and integrations

Unity apps often connect to APIs, LMS platforms, analytics and content systems. Our developers build and test these connections.

They also handle builds, releases and app-store submissions when needed.

Tools and practices

Developers work with Git, CI pipelines, Unity's package manager and your task tracker. They write maintainable code with reviews.

They follow your standards, or help set them up if your team is new to Unity.

Unity for training simulators

Many of our Unity developers build VR training simulators and safety modules. They understand scoring, records and LMS integration.

That experience helps companies building their own training products. Developers know what trainers and auditors need from the data.

Unity for showrooms and real estate

Developers also build virtual showrooms and property walkthroughs in Unity. They handle large models, finish options and smooth movement.

These apps run on headsets in sales galleries and on screens at expos.

Working with your existing Unity codebase

Developers can join an existing project and work within its architecture. They start by reviewing the code and build process.

Where problems appear, such as slow builds or frame drops, they suggest fixes and agree them with your lead.

How hiring Unity developers from Culenz works

We start with a call about your product, roadmap, tools and the skills you need. We then propose developers whose experience matches the work.

You meet the developers before they start. Once you agree, they join your stand-ups, sprints and code reviews like your own team members.

A Culenz producer handles day-to-day coordination, holidays and cover. You keep control of priorities and the backlog.

Onboarding in the first weeks

Share access to your repository, build pipeline, task tracker and target devices. A short architecture brief shortens the first week.

We agree working hours, communication tools and review routines before day one. That keeps time zones and handovers simple.

Most developers start with a small task to learn the codebase. They then move on to full features within the first sprints.

Reporting and communication

Developers share progress in your stand-ups and through your task tracker. The Culenz producer sends a short summary of hours, progress and risks.

Problems are raised early, not at the end of a sprint. That keeps surprises small and fixable.

Regular reviews with you check that the team is the right size and has the right skills for the next phase.

Code ownership, security and confidentiality

Work produced for your project belongs to you under the engagement agreement. Code lives in your repositories, under your access rules.

Developers sign confidentiality terms and follow your security policies. Access can be removed at any time from your side.

What affects the cost of hiring Unity developers

Cost depends on seniority, team size and how long the engagement runs. Specialist skills, such as Pixel Streaming or AI, can affect rates.

We share a clear monthly quote for each role before work starts. There are no hidden recruitment fees.

Culenz: an XR development company in India and the UAE

Culenz is a virtual reality, augmented reality and mixed reality company headquartered in Jaipur, with offices in Secunderabad and Dubai.

Our Unity developers build our own projects for government, enterprise and brand clients. That production experience comes with them to your team.

03 — FAQs

Common questions

What should we prepare before onboarding a Unity developer?

Share access to your repository, build pipeline and target devices, plus your coding standards and backlog. A short brief on the app's architecture shortens the first week. We agree working hours and communication tools before day one.

Which Unity versions do your developers use?

Our developers work with current Unity LTS versions and the render pipelines suited to each device. If your project uses an older version, they can work with it or plan an upgrade with your team.

Can Unity developers also do 3D art?

Some developers handle basic asset preparation, but dedicated 3D artists produce better models, textures and lighting. We can add a 3D artist to your team when your product needs one.

Can your Unity developers publish to app stores?

Yes. They prepare builds for the Meta Quest Store, Apple App Store and Google Play, following each store's technical requirements. Submissions are made from your own developer accounts, so the published apps stay under your control.

Do your Unity developers have multiplayer experience?

Yes, several have built multi-user VR training and shared experiences. We match developers with networking experience to products that need it. The networking approach and expected user numbers are discussed on the first call.

Ready to enter the experience?

Book a free demo and see what Culenz can build for you.