What WebXR development involves
WebXR development builds VR, AR and 3D experiences that run in a web browser. Users open a link and enter the experience straight away.
The work combines web development, 3D modelling and performance tuning. Scenes must load fast on phones and run smoothly in headsets.
Culenz builds WebXR with three.js and React Three Fiber. We test every experience on the browsers and devices your audience uses.
Virtual showrooms in the browser
A virtual showroom lets customers explore products in 3D from your website. They rotate, open and configure products on any device.
Headset users can enter the same showroom in VR. Phone users can place products in their room with AR.
Virtual property tours
Real estate teams share a browser link to a virtual walkthrough of a flat or villa. Buyers explore it on a call, with no headset needed.
The same tour runs in VR at the sales gallery. One build serves both overseas buyers and walk-in visitors.
Product configurators
Configurators let customers change colours, materials and options in real time. Prices and specifications can update as they choose.
They suit vehicles, furniture, machinery and consumer products. Configurations can be saved or sent to your sales team.
Performance on phones
Mobile networks and phone chips limit what a browser can load. We compress models and textures to keep loading times short.
Scenes load in stages, so users see something within seconds. Detail then streams in as they explore.
Embedding WebXR in your website
WebXR experiences can sit inside the website you already have. Visitors don't leave your site to use them.
Analytics show how many people opened the experience and what they did. That helps you measure its effect on enquiries.
When to choose a native app instead
Native apps still win for very large scenes, offline use and long sessions with precise tracking. They also suit tools staff use every day.
We often build both: a WebXR version for reach, and a native app for the sales gallery or training room.
WebXR for events and campaigns
A QR code on a stand, poster or pack opens a WebXR experience in seconds. Visitors explore a product or join a virtual tour on their own phone.
Campaign experiences can change weekly without any app updates. Analytics show scans, sessions and actions for every placement.
That makes WebXR a low-friction way to add virtual reality and augmented reality to marketing budgets that can't support an app.
How your WebXR project runs
Every project starts with a free scoping call to agree goals, audience, venue, devices and dates. You then receive a written scope with dated milestones.
We gather your files, build a first draft and review it with you, in the headset or on site where possible. Final content, testing and installation follow.
After launch, our crew runs the experience or hands it over with training. An annual maintenance contract can cover support, repairs and updates.
What drives the cost of your WebXR project
Cost depends mainly on how much content is custom, the hardware involved and how long the experience runs. On-site crew and travel add to event projects.
Reusing your existing CAD, BIM, footage or brand assets lowers cost. Building from photos or 2D drawings takes more modelling time.
We send an itemised quote after the scoping call. Content, hardware, crew and support are listed separately, so you see what each part costs.
Questions to ask before choosing a WebXR partner
Ask to see work the team has delivered, and who will actually build yours. Check that the same people stay on your project from scope to launch.
Ask how they test on the real device or venue, and what happens if something fails on the day. A clear answer shows real delivery experience.
Finally, ask for an itemised quote and a dated schedule. Vague estimates usually lead to surprises later in the project.
Culenz: a virtual reality company in India and the UAE
Culenz is an AR, VR and mixed reality company headquartered in Jaipur, with offices in Secunderabad and Dubai. We deliver projects across India and the UAE.
One accountable team scopes, builds, installs and supports your WebXR project. You work with the same producer from the first call to the final handover.