Why teams choose NVIDIA Omniverse
Large projects use many design tools, from Revit and 3ds Max to CAD systems. Combining their models into one scene is often slow and error-prone.
NVIDIA Omniverse uses the OpenUSD format to bring them together. Teams work on one shared, physically accurate scene.
Culenz develops Omniverse applications and pipelines for factories, warehouses, architecture and product visualisation.
OpenUSD pipelines
We convert and combine models from different tools into one OpenUSD scene. Each team keeps working in its own software.
Changes flow into the shared scene, so everyone sees the latest version. That reduces mistakes from outdated files.
Factory and warehouse planning
Teams lay out production lines, robots, conveyors and racks in a virtual factory. They check fit, flow and clearances before installation.
Simulations can test how materials and people move through the space. Bottlenecks show up before any equipment is ordered.
Photoreal visualisation
Omniverse renders with real-time ray tracing on NVIDIA RTX graphics cards. Materials and lighting look close to reality.
That suits design reviews, client presentations and marketing images. Stakeholders see what the finished project will look like.
Streaming scenes to reviewers
Reviewers don't need high-end hardware of their own. Scenes can be streamed to them from a workstation or server.
That lets clients and managers join reviews from an ordinary laptop. Feedback reaches the design team faster.
Omniverse and digital twins
Omniverse can be the base for an industrial digital twin. Live data from the plant can drive the virtual scene.
That combines accurate visuals with real operating data. Teams then plan changes with confidence.
Hardware planning
Authoring workstations need NVIDIA RTX graphics cards. Scene size and the number of users decide how powerful they must be.
We advise on hardware during scoping, so your team buys what the project actually needs.
Omniverse for architecture and construction
Architects and contractors combine models from different consultants in one Omniverse scene. Structure, services and interiors appear together.
Clashes and gaps show up early, during design rather than on site. Clients review the combined design in photoreal quality.
Working with your design teams
We set up the Omniverse pipeline so your designers keep using their own tools. Connectors send their changes to the shared scene.
Our team builds the custom applications, scenes and reviews on top. Your staff learn to update and present the scene themselves.
Synthetic data and simulation
Omniverse can generate realistic images for training computer vision systems. Teams create thousands of varied scenes without photographing them.
Robots and automated systems can be tested in simulation before deployment. That reduces risk on the real shop floor.
How your Omniverse project runs
Every project starts with a free scoping call to agree goals, audience, venue, devices and dates. You then receive a written scope with dated milestones.
We gather your files, build a first draft and review it with you, in the headset or on site where possible. Final content, testing and installation follow.
After launch, our crew runs the experience or hands it over with training. An annual maintenance contract can cover support, repairs and updates.
What drives the cost of your Omniverse project
Cost depends mainly on how much content is custom, the hardware involved and how long the experience runs. On-site crew and travel add to event projects.
Reusing your existing CAD, BIM, footage or brand assets lowers cost. Building from photos or 2D drawings takes more modelling time.
We send an itemised quote after the scoping call. Content, hardware, crew and support are listed separately, so you see what each part costs.
Questions to ask before choosing a Omniverse partner
Ask to see work the team has delivered, and who will actually build yours. Check that the same people stay on your project from scope to launch.
Ask how they test on the real device or venue, and what happens if something fails on the day. A clear answer shows real delivery experience.
Finally, ask for an itemised quote and a dated schedule. Vague estimates usually lead to surprises later in the project.
Culenz: a virtual reality company in India and the UAE
Culenz is an AR, VR and mixed reality company headquartered in Jaipur, with offices in Secunderabad and Dubai. We deliver projects across India and the UAE.
One accountable team scopes, builds, installs and supports your Omniverse project. You work with the same producer from the first call to the final handover.