Real-time rendering inside the frame budget
A headset running at 90 Hz must draw a new frame every 11.1 milliseconds, for both eyes. We build in Unity or Unreal Engine and profile on the target headset, not just a desktop PC. If a scene misses the budget, we simplify geometry, lighting or effects until it holds.
72 Hz = 13.9 ms · 90 Hz = 11.1 ms · 120 Hz = 8.3 ms per frame
